Notstalgic
Game Type: First-Person Adventure
Role: Gameplay Designer
Notstalgic is a comedic action-adventure game that revolves around a player replaying games from the protagonist's youth. There are a total of seven different minigames for players to try, and they range in themes and mechanics. This game was created in four months for my Capstone project.
Painting Panic
Game Type: First-Person Adventure
Role: Solo Designer
This game follows three brothers trying to enter a museum and view a painting. They all love art, but in entirely different ways. It is up to the player to help one of the brothers get inside and enact their ideas.
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I had three weeks to create this. One was spent on documentation, another on blockmesh, and the final on mechanic implementation.
Ascorbic Affliction
Game Type: First-Person Endless Shooter
Role: Gameplay Designer
This endless shooter game was created for a Game Jam. There were two groups comprised of Full Sail students. The theme was "it's dangerous to go alone, take this." Both teams settled on food themes after talking.
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My group was Ben Giese, Mavity Rosati, and myself.
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I was in charge of creating the player movement, NPC dialogue, the health and stamina UI, and part of the level. The environmental assets are from the Assetsville Town pack, and the enemy is from the Undead Pack. Overall, I am very happy with our results. Here is a link to the itch.io page.

Sanctum Smashers
This was a top-down shooter game completed by a group of 6. We were given a very rough starting point, and managed to turn it into a dungeon crawler. We had two weeks to work on it. The first was spent creating the actual level, and the second was adding in all the player feedback. I was responsible for creating a lot of the organization that helped keep our group on track, as well as helping others with their scripting as needed.
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My Contributions: Player dash - AI Enemies - Heart Pickups
We then spent the next week turning it into a board game. I built the dungeon for the analog version and filled out a majority of the documentation. Ben Giese created and documented the rules of the game.
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Tournamental Game
In this project, we were given the base game and told to build mechanics for it. I originally implemented a powered launch pad, and then also added a peer's pressure plates to my level. We were tasked with building three unique levels for the game, and this is my final result. I would love to be able to build upon this format even more. There are a lot of ways that I could refine this project and make a full game from it.
Level Design II
This was for my second level design class. We were tasked with making blockmesh levels that showcased our mechanics. While I do not think that the mechanic I made was anything special, I am happy with how the level turned out. The inspiration was a brutalist lab, and I would love to one day go back and import assets to finish it.
Heist Board Game
This was created for my Systems Design class. We had to make a board game that revolved around rolling 1-2 dice. I decided to base mine off of a bank heist. Players need to acquire specific skills before reaching the bank, and if they succeed, then they win.
